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Pokemon craze comes to India
By Indrajit Basu

KOLKATA - It's a game composed of strange-looking creatures, from smiling monsters to fire-breathing dragons. It's an animated cartoon set in an imaginary land. And for the most part, it appears to be a harmless fad that many people can't seem to understand. Yet just as these so-called "pocket monsters" did to parents all over the world - many of whom are fighting a losing battle against the cartoon - it is getting parents in India very worried.

Pokemon, one of the world's most successful game and cartoon series and a frenzy among kids the world over, has finally hit stores in India. Its slogan, "gotta catch 'em all", seems to sum it up. And in a span of about 10 months, Pokemon has managed to rock the country's kids as schools are scurrying to ban them, and parents are trying to find a cheaper entertainment alternative for their children.

Listen to the complaints of the mother of two school-going siblings aged nine and five: "My children insist on buying a particular brand of potato chips every day, not because the kids are particularly fond of the junk food, but for what they get along with them: Pokemon tazos [plastic collectible stamps] and trading cards." Parents say that more desperate kids have started stealing Pokemon paraphernalia, while others have resorted to using good old-fashioned pester power to wear their parents down into stocking up on Pokemon goods.

Indeed, as in other places around the world, Pokemon mania is spreading like wildfire in India. "We never expected the Pokemon characters to gain such popularity among Indian kids in such a short time," said Eros Huang, managing director of Taiwan-based Top-Insight International, which holds the Asia license to distribute and market Pokemon merchandise. "The year 2004 will be big for Pokemon fans in India," he added, admitting that the company is gearing up to swamp the country's kids with spawned games, toys, comics and an array of other merchandise, including a Pokemon movie later in the year.

And according to Huang, Pokemon merchandise is not just going to flood the shelves of children's shops and toy stores. "Talks are on with at least half a dozen fast-moving consumer-goods companies that are planning to use the characters as promotional tools along with their products," said Huang.

For those who've remained sheltered from the Pokemon phenomenon - considered by many parents to be "the lucky ones" - Pokemon is an acronym for "pocket monsters" and was first created as a Nintendo Gameboy game in 1996 by Japanese gaming enthusiast Satoshi Tajiri in an attempt to weld two of his greatest childhood interests: collecting insects and playing video games. It was a concept that global toy maker Nintendo agreed to back, despite initial misgivings. But after the video game turned into a huge money spinner, Nintendo toys followed along with a television series, which brought in record-breaking viewership.

By 2000 Pokemon had generated enough frenzied enthusiasm from children across the world to make it "a brain-numbing issue" among parents. "It's the cause of my child wasting a whole month's pocket money on a few packs of trading cards and junk toys" - a complaint often heard from parents the world over, even as many admit that they have succumbed to the "very large expense that is threatening to quickly drain surpluses of money put away for other important things like college".

Small wonder, then, that Pokemon is now one of the most successful and hottest entertainment properties for marketers everywhere, targeting kids and pre-teenagers alike. Reportedly, Nintendo has sold more than 110 million Pokemon games worldwide, spurring sales of more than 10 billion trading cards. Five animated feature films based on Pokemon characters have also been made to date. The first film, Pokemon: The First Movie, made in 1999, grossed more than US$32 million worldwide. Globally, the property rakes in more than $30 billion in licensing revenues each year, which incidentally is greater than the gross domestic product (GDP) of several of the world's smaller economies such as Zimbabwe, Uruguay and Cameroon, just to name a few.

In India too, even before Pokemon begins penetrating deeper into the country's towns and cities, it has become a money-spinning machine. Top-Insight claims that revenues have already exceeded Rs1.5 billion ($34 million) since the fad reached India last May. "It is the first time that anything has generated such excitement, and it's going to be a major jump-start for the licensing and merchandising industry," said Marvin Fernandes, founder and director of CB Media Ventures, which helps Top-Insight market Pokemon in the country.

Parents say that one of the main reasons behind Pokemon's unexpectedly quick popularity here is these promoters' strategy of introducing constant excitement around the brand in the form of innovative promotions and events. "Pokemon is constantly hitting our kids through television and almost everything associated with pre-teens," said an exasperated parent. "Every day children come home with newer things to buy to get something of Pokemon free."

Rima Gupta, chief operating officer for Quadra, a strategic marketing consultancy, feels that that the frenzy is only going to intensify much more in the future. "The craze will ramp up as product licensing will only increase, since the biggest offline driver of merchandise is the quality of retail presence," she said.

And, believe it or not, some parents actually appreciate that Pokemon exists. They claim it gives their kids a hobby and that they can meet more people this way. It gives them something to do so that they are never bored; they start collections and even get a small financial benefit from trading and selling cards, they say.

Still, though it may be some time away, some of the franchised marketers of Pokemon have already started worrying about the longevity of the brand in India. According to a well-known potato-chip marketing spokesperson, kids in India today are far more exposed and are more prone to a high degree of "switchability, so the property can't last too long here".

Even then, the biggest worry for most marketers is piracy. "Piracy itself has become a monster in India even before the Pokemon rage caught on," said Fernandes of CB Media Ventures, predicting that "piracy will be far more pronounced in India than in any other market". And aside from issues such as basic licensing structure, royalty or minimum guarantee payments and an acceptable product quality as the brand is franchised out to product marketers are the promoters' other areas of concern.

Nevertheless, even as Eros Huang of Top-Insight remains unfazed over the challenges - "Pokemon is now all set to penetrate deeper into the Indian market and we have definite plans to develop it," he said - a large portion of Indian parents are certainly waiting with bated breath for their children to outgrow the craze when they cross over into their teens.

(Copyright 2004 Asia Times Online Ltd. All rights reserved. Please contact content@atimes.com for information on our sales and syndication policies.)
 
Feb 25, 2004



 

     
         
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