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    Middle East
     Aug 29, 2009
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DISPATCHES FROM AMERICA
GI Joe, post-American hero
By Tom Engelhardt

Although born on the cusp of the Vietnam War, Joe prospered for almost a decade until anti-war sentiment began to turn war toys into the personae non gratae of the toy world and, in 1973, the first oil crunch hit, making the 12-inch Joe far more expensive to produce. First, he shrank and then, like so many of his warring kin, he was (as Hasbro put it) "furloughed". He left the scene, in part a casualty, like much of war play then, of Vietnam distaste and of an American victory that never came.

Despite being in his grave for a number of years, as the undead of the toy world he would rise again. In 1977, paving the way for his return, George Lucas brought the war flick and war play back into the child's world via the surprise hit Star Wars and its accompanying action figures that landed on Earth with an enormous commercial bang. Between them, they introduced the

 

child to a self-enclosed world of play (in a galaxy "far, far away") shorn of Vietnam's defeat.

In 1982, seeing an opening, Hasbro's planners tagged Joe "a real American hero" (which for once wouldn't have had to be spelled out), and reintroduced him as a set of Star-Wars-sized action figures, each with its own little bio/backstory. Hundreds of millions of these would subsequently be sold. The Joe team now had an enemy as well, another team, of course, and in this case, though the Cold War was still going full blast in those early years of Ronald Reagan's presidency, it wasn't the Russians.

As it happened, Hasbro's toymakers did a better job of predicting the direction of the Cold War than the CIA or the rest of our government. They sensed that the Russians wouldn't last and so chose a vaguer, more potentially long-lasting enemy - and in this, too, they were prescient. That enemy was a bogeyman called "terrorism" embodied in Cobra, an organization of super-bad guys who lived not in Moscow, but in - gasp - Springfield, USA. (Hasbro researchers had discovered that a Springfield existed in every state except Rhode Island, where the company was located.)

In story and style, the Joes and their enemies now left history and the battlefields of this planet behind for some alternate Earth. There, they disported themselves with bulked-up weaponry and a look that befitted not so much "real American heroes" as a set of superheroes and supervillains in any futuristic space epic. And so, catching the zeitgeist of their moment, at a child's level, the crew at Hasbro created the most successful boy's toy of that era by divorcing war play from war American-style.

The next war, on screen and off
Twenty-seven years later, Joe, who lost his luster a second time in the 1990s but never quite left the toy scene, is back yet again with his new movie and assorted products. Whether this iteration proves to be another lucrative round for the franchise depends not just on whether enough American boys turn out to see him, but on whether his version of explosive action, special effects, and up-muscled futuristic conflict is beloved by Saudis, Poles, Indians and Japanese. Today, for Hollywood, when it comes to shoot-em-ups, the international market means everything.

Abroad, GI Joe: The Rise of Cobra opened smashingly in South Korea and, in its first week, hit number one in less-than-all-American China and Russia as well. It took in nearly $100 million overseas in its first 12 days, putting its US take in the shade. Here, it started strong, but fell off quickly in a deluge of terrible reviews.

Whatever his fate, Joe, we know, can't die. On the other hand, that all-American tale of battle triumph shows little sign of revival. Admittedly, the new GI Joe movie does mention the North Atlantic Treaty Organization (NATO) in passing and one member of Joe's force is said, again in passing, to have been stationed in Afghanistan. In addition, the evil arms maker's company produces its super-weapons in that obscure but perfectly real former Soviet SSR, Kyrgyzstan, where the US rents out a base to support its Afghan War activities. Otherwise, the film's only link with real world battlefields comes from those borrowed Pentagon Apache helicopters and Humvees - and the fact that some of the military extras lent by the Pentagon have been unable to see the film because they're now stationed in Iraq or Afghanistan.

And did I even mention that those missiles around which the movie's plot (such as it is) revolves are filled with "nanomites," supermicroscopic, potentially world destructive robots? Whether blasting into the Eiffel Tower or a bus, they produce a signature green fuzz that looks like a potentially useful replacement for Styrofoam. Anyway, nanomites, typically enough, are not yet on this Earth.

Soon after the film begins, a caption announces, Star Wars-style, that we're "in the not too distant future", and immediately you know that you're in Hollywood's comfort zone, a recognizable battle landscape that is no part of what once would have been the war movie. Also recognizable is that loaned Pentagon equipment and the fantasy weaponry mixed seamlessly in with it - "That's a Night Raven!" - that make the film "advertainment" as well for the techno-coolness of the US military. The Pentagon, you might say, is perfectly willing to make do with post-historical battle space. It may be ever less all-American, but it's where the recruitable young are heading.

For Hollywood, deserting actual American battlefields isn't the liberal thing to do, it's the business thing to do. In fact, those planning out the film for Hasbro and Paramount reportedly wanted to transform the Joes into an international special ops force based in Belgium, where NATO is headquartered. However, fan grumbling at the early teasers Paramount released for the film (and evidently a Pentagon reluctance to help a less than American force) caused them to pull back somewhat.

Still, one thing is certain: if the American car has gone to hell, Hollywood's products still rule the globe. And yet, in that international arena, American-style war, as in Iraq or Afghanistan, is a complete turn-off and real-world all-American triumph just doesn't fly any more. That's certainly part of what's happened to the American war film, but far from all of it.

After all, how long has it been since all-American mythology and imagery - the bluecoats' charge, the marines' advance (as the marine hymn wells up in the background) - has brought a mass audience to a movie screen. The last such film, in 1998, was Saving Private Ryan, and it was already an anomaly. Today, as close as it gets is the parallel universe that passes for World War II in Quentin Tarantino's new hit Inglourious Basterds.

So here's something to contemplate in the moments of lame dialogue that lurk between Joe's explosions and chases: American audiences seem largely in accord with the international crowd. They may not want their Joe force stationed in Belgium, but they don't want to see real war American-style on a recognizable planet Earth either. They voted with their feet most recently on a bevy of Iraq films.

Given the couple of hundred years that made triumphalism a kind of American sacrament, it's nothing short of remarkable that the young are no longer willing to troop to movie theaters to see such films. If you think of Hollywood as a kind of crude commercial democracy, then consider this a popular measure of imperial overstretch or the decline of the globe's sole superpower. Only recently has a mainstream discussion of American decline begun in Washington and among the pundits. But at the movies it's been going on for a long, long time.

It's as if the grim reality of our seemingly never-ending wars seeped into the pores of a nation that no longer really believes victory is our due, or that American soldiers will triumph forever and a day. There may even be an unacknowledged element of shame in all this. At least there is now a consensus that we fight wars not fit for entertainment.

As a result, war as entertainment has been sent offshore - like imprisonment and punishment. Hollywood has launched it into a netherworld of aliens, superheroes, and robots. Something indelibly American, close to a national religion, has gone through the wormhole and is unlikely to return.

Joe lives. So does war, American-style - the brutal, real thing in Afghanistan and Iraq, at Guantanamo and Bagram, in the Predator and Reaper-filled skies over the Pakistani tribal borderlands, among Blackwater's mercenaries and the tens of thousands of private, Pentagon-hired military contractors who now outnumber US troops in Afghanistan. But the two of them no longer have much to do with each other.

If the Chinese, and South Koreans, and Saudis, and enough American young men vote with their feet and their wallets, there will be another Joe film. And if Washington's national security managers have anything to say about it, there will be what's already regularly referred to as "the next war". Film and war, however, are likely to share little other than some snazzy weaponry, thanks to the generosity of the Department of Defense, and American kids who will pay good money to sit in the dark and then perhaps join up to fight in the all-too-real world.

Succeed or fail, the screen version of GI Joe is now the new normal. Succeed or fail, the war in Afghanistan is also the new normal.

In this way, an entertainment era ends. The curtain has come down and the children have gone off elsewhere to play; meanwhile, behind that curtain - Americans would prefer not to know just where - you can still faintly hear the whistle of incoming mortars, the rat-a-rat of machine guns, the sounds of actual war that go on and on and on.

Tom Engelhardt, co-founder of the American Empire Project, runs the Nation Institute's TomDispatch.com. He is the author of The End of Victory Culture, a history of the Cold War and beyond, as well as of a novel, The Last Days of Publishing. He also edited The World According to TomDispatch: America in the New Age of Empire (Verso, 2008), an alternative history of the mad George W Bush years.

(Copyright 2009 Tom Engelhardt.)

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