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    China Business
     Dec 17, 2005
Shanda seeks online games leadership

BEIJING - Shanda Interactive Entertainment Co Ltd's motive in adopting the free-play massively multiplayer online role-playing game (MMORPG) model was to maintain its leadership of China's online games market, according to an analysis from China Information World.

By December 2, Shanda had made three of its online role-playing games free of charge, including the Legend of Mir II, the World of Legend and the Magical Land. Experts note that the free-play



MMORPG model has been widely accepted in the online games markets of South Korea and the United States. It is therefore anticipated to be similarly popular on the Chinese market.

Although the adoption of the free-play model will reduce Shanda's revenue in the short-term, the company can bear the impact with adequate capacity and sufficient funds. According to Shanda's financial report in the third quarter of 2005, it generated 105 million yuan (US$13 million) from the leisure games sector.

It is popularizing the EZ-Series products, including EZ-POD, EZ-STATION and EZ-MINI, which are expected to become a new economic growth engine for the company. Compared with Shanda, Netease.com Inc and The9 Ltd, the firm's main competitors in China's online games market, are weaker.

At present, Shanda and Netease make up 70% of the total market shares, while other online games operators only account for 30%. Experts believe it will be difficult at present for Shanda to seek a greater slice of the market from midsize and small operators. However, Shanda can maintain its market leadership by seeking new growth areas and through innovation.

Shanda has sold 159,000 sets of the EZ-POD since it came into China's market two weeks ago, according to the company's announcement on December 12. Chen Tianqiao, CEO of Shanda, is confident of the popularization of Shanda's EZ-Series products, including the EZ-POD, EZ-STATION and EZ-MINI.

At present, China boasts more than 100 million netizens but 400 million fixed phone users, mobile phone users and TV subscribers.

Shanda released nine game software packages based on the EZ-POD platform on December 12, which will be put on the market before the second half of 2006. The company will also open the technological interface and the technological design of the EZ-CENTER/POD to third-party content providers.

Shanda has prepared three million sets of EZ-CENTER software to send, and will pack 500,000 sets with PCs. Shanda also plans to establish 200 terminals nationwide to demonstrate its technology.

(Asia Pulse/XIC)

 

 
 



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